Monday, February 22, 2010

Progress

This is some simple cobbling together of codes from different A8 projects plus some Paradroid specific stuff. It's not as impressive as it looks, the sprite is just dumped on (no masking) just to see what it looks like with everything scaled down to 2:1 pixel AR.

Anyway, quick screeny...




Pete

Thursday, February 11, 2010

RAM

Worked out some RAM usage for Paradroid. As it's going to have to be done a totally different way to the C64 I've ditched the 16k "map" that gets expanded into RAM and I'll have to do all the stuff he was doing using that via the tile maps instead. So far I'm up to about 32k with possibly some more savings but that's without the big robot graphics that are displayed on the console screen. Also missing from the calculation so far are bullets and explosions but they shouldn't be toooo much.

Looking quite good so far then for fitting on a base machine (when I say base I mean 64k, not 48!)


Pete