13/02/2011
meh..
Faffed about with image formats doing insane things then me doing insane things until I finally got Ste’s new revision of the decal graphics grabbed. Now I just need to sort out the positioning/colouring of them all in the 2 borders and fill in the data tables.
Spent most of today doing not Invaders :) I have however finally added the decal border sprites and the lives display..
15/02/2011
Nothing done yesterday, other things happening.. Back at it today :)
Bit the bullet (that’ll be a pun later..) and got mame to spit out a long enough mng (it’s own video format) to get all the stuff i need to check movements (long enough for the mothership to come on). Converting that lossless file to lossless pngs has resulted in 2721 files :/
11:00
Gone through a LOT of frames and picked out ones I need and now know all the movement, pauses, speeds, sizes of bullets and explosions (and hopefully have the enemy bullet explosion frame too).
15:00
Code done to replace the mothership and tank drawing. Tank needed to be pixel/frame and also didnt’ need to mask like the aliens does, same with the mothership (no mask that is). Code also done for enemy bullets, needs tidying up a bit as it was one of those start typing without thinking things, in fact the main sprite routine has some of that in that can be optimised with a table (at 3k code/sprites so far it’s not like there isn’t room).
--Stuff--
I’ve also been doing preliminary work for the next project over the past couple of days so Ste had something to do ;) Hopefully it’ll be the best 8 bit version (and certainly the best C64 version) of the game (not saying what yet, not till after Invaders is done).
23:00
Made a todo list to get at least the game part of Invaders finished which includes sound effects, adding explosions of all types (your tank, enemy invaders and mothership, bullet on bullet, bullets from both sides on nothing and both sides on the shields) graphics are now found and grabbed ready. The shield destruction needs a slightly different routine as it draws the explosion then masks it back out again (in the same shape) to create the hole.
Hopefully I’ll get most of this stuff done tomorrow :)
meh..
Faffed about with image formats doing insane things then me doing insane things until I finally got Ste’s new revision of the decal graphics grabbed. Now I just need to sort out the positioning/colouring of them all in the 2 borders and fill in the data tables.
Spent most of today doing not Invaders :) I have however finally added the decal border sprites and the lives display..
15/02/2011
Nothing done yesterday, other things happening.. Back at it today :)
Bit the bullet (that’ll be a pun later..) and got mame to spit out a long enough mng (it’s own video format) to get all the stuff i need to check movements (long enough for the mothership to come on). Converting that lossless file to lossless pngs has resulted in 2721 files :/
11:00
Gone through a LOT of frames and picked out ones I need and now know all the movement, pauses, speeds, sizes of bullets and explosions (and hopefully have the enemy bullet explosion frame too).
15:00
Code done to replace the mothership and tank drawing. Tank needed to be pixel/frame and also didnt’ need to mask like the aliens does, same with the mothership (no mask that is). Code also done for enemy bullets, needs tidying up a bit as it was one of those start typing without thinking things, in fact the main sprite routine has some of that in that can be optimised with a table (at 3k code/sprites so far it’s not like there isn’t room).
--Stuff--
I’ve also been doing preliminary work for the next project over the past couple of days so Ste had something to do ;) Hopefully it’ll be the best 8 bit version (and certainly the best C64 version) of the game (not saying what yet, not till after Invaders is done).
23:00
Made a todo list to get at least the game part of Invaders finished which includes sound effects, adding explosions of all types (your tank, enemy invaders and mothership, bullet on bullet, bullets from both sides on nothing and both sides on the shields) graphics are now found and grabbed ready. The shield destruction needs a slightly different routine as it draws the explosion then masks it back out again (in the same shape) to create the hole.
Hopefully I’ll get most of this stuff done tomorrow :)