Saturday, January 30, 2010

Mappy

Paradroid level maps, tiles, tile graphics etc are all ripped out and put in my code so now I can chose which level to display. I've got to do a multi-way remap of the tiles to get Ste's multicolour versions remapped to the same ones as the hires ones as he just redrew the tiles from a bitmap with all the tiles on so nothing actually matches up to the C64 charset. More PC app code there methinks but still all useful stuff as I can see this case coming up again in other games/graphics conversions.

Getting in the basics of the visual stuff for Paradroid should be fairly easy once the chars are remapped. The levels are done, I can do the console stuff (Robot display, level map etc) and the lift side on ship view. Even the sub/transfer game stuff is easy to drop in.

I really should do this mid-scanline image conversion as well at some point..


Pete

No comments:

Post a Comment